Difference between revisions of "Alterverse Saga Book I - Hand of Fate"

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This is book one of the [[Alterverse Saga]] by author [[Donald Semora]] the book teaser blurb is as follows.
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Very long ago in a world where fantasy is reality, a gem is gifted by the [[Great Oak]], to [[Fairies]] and humankind. A gift meant to bring two races together. Eventually lost to time the gem becomes the center of events that will unfold much later.
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Today Four friends find a book in an antique bookstore. What they do not know is this book is not what they think it is.  On a storm filled night they accidentally trigger its magic, throwing them into another world, a world where magic is real, where Orcs hunt humans and evil indeed does have a face.
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Faced with the task of getting home, they encounter mysterious strangers, dark dungeons, and those who are willing to do anything to gain a gem of ancient origins. They are forced to play a game where losing means never seeing their home again.
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But in the process they find out that far more powerful and darker forces are using them like pawns in a invisible chess game. They find out that in the [[Alterverse]], things are never what they seem. They become Pawns of Fate himself.

Revision as of 14:35, 4 February 2020

File:Book one.jpg
ISBN: 978-1-940155-80-7
Published: January 2020
Pages: 430
Price: $14.95

This is book one of the Alterverse Saga by author Donald Semora the book teaser blurb is as follows.

Very long ago in a world where fantasy is reality, a gem is gifted by the Great Oak, to Fairies and humankind. A gift meant to bring two races together. Eventually lost to time the gem becomes the center of events that will unfold much later.

Today Four friends find a book in an antique bookstore. What they do not know is this book is not what they think it is. On a storm filled night they accidentally trigger its magic, throwing them into another world, a world where magic is real, where Orcs hunt humans and evil indeed does have a face.

Faced with the task of getting home, they encounter mysterious strangers, dark dungeons, and those who are willing to do anything to gain a gem of ancient origins. They are forced to play a game where losing means never seeing their home again.

But in the process they find out that far more powerful and darker forces are using them like pawns in a invisible chess game. They find out that in the Alterverse, things are never what they seem. They become Pawns of Fate himself.