Difference between revisions of "Alterverse Saga Book I - Hand of Fate"
(Created page with "<table width='266' align='right' style='margin-left:10px; border:1px solid #B9B8B5;'> <tr> <td style='padding: 2px;' colspan='2'>File:book one.jpg</td> </tr> <tr...") |
|||
Line 17: | Line 17: | ||
<tr> | <tr> | ||
<td style='padding: 5px;'><b>Price:</b></td> | <td style='padding: 5px;'><b>Price:</b></td> | ||
− | <td> | + | <td>$14.95</td> |
</tr> | </tr> | ||
</table> | </table> | ||
+ | This is book one of the [[Alterverse Saga]] by author [[Donald Semora]] the book teaser blurb is as follows. | ||
+ | |||
+ | Very long ago in a world where fantasy is reality, a gem is gifted by the [[Great Oak]], to [[Fairies]] and humankind. A gift meant to bring two races together. Eventually lost to time the gem becomes the center of events that will unfold much later. | ||
+ | |||
+ | Today Four friends find a book in an antique bookstore. What they do not know is this book is not what they think it is. On a storm filled night they accidentally trigger its magic, throwing them into another world, a world where magic is real, where Orcs hunt humans and evil indeed does have a face. | ||
+ | |||
+ | Faced with the task of getting home, they encounter mysterious strangers, dark dungeons, and those who are willing to do anything to gain a gem of ancient origins. They are forced to play a game where losing means never seeing their home again. | ||
+ | |||
+ | But in the process they find out that far more powerful and darker forces are using them like pawns in a invisible chess game. They find out that in the [[Alterverse]], things are never what they seem. They become Pawns of Fate himself. |
Revision as of 14:35, 4 February 2020
File:Book one.jpg | |
ISBN: | 978-1-940155-80-7 |
Published: | January 2020 |
Pages: | 430 |
Price: | $14.95 |
This is book one of the Alterverse Saga by author Donald Semora the book teaser blurb is as follows.
Very long ago in a world where fantasy is reality, a gem is gifted by the Great Oak, to Fairies and humankind. A gift meant to bring two races together. Eventually lost to time the gem becomes the center of events that will unfold much later.
Today Four friends find a book in an antique bookstore. What they do not know is this book is not what they think it is. On a storm filled night they accidentally trigger its magic, throwing them into another world, a world where magic is real, where Orcs hunt humans and evil indeed does have a face.
Faced with the task of getting home, they encounter mysterious strangers, dark dungeons, and those who are willing to do anything to gain a gem of ancient origins. They are forced to play a game where losing means never seeing their home again.
But in the process they find out that far more powerful and darker forces are using them like pawns in a invisible chess game. They find out that in the Alterverse, things are never what they seem. They become Pawns of Fate himself.