Difference between revisions of "Race"

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==Half Ogre==
 
==Half Ogre==
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Tall and powerfully built, the Half Ogre is strong and will always favor their Ogre parent. Being large bones and thick, they have close set yellow eyes, and thick jaws. Their hair tends to be black or dark in color, and they are broad shouldered and have a pale blue or pale green tinge to their skin. Half Ogre society closely mirrors that of the Half Orc one. Half Ogre’s are excellent [[Warrior]]’s and loyal to whomever is paying them at the time, however once their service is done, the Half Ogre will consider their loyalty “done” and can and usually do turn on their employer if they can. The Half Ogre has several deities that they consider their own, these range in the dozen’s and are as varied as the Half Ogre’s’ travels. Half Ogre’s distrust magic, and they are barred from being a [[Mage]], or [[Conjuror]] or [[Alchemist]], however there are Half Ogre [[Witch]]es and [[Healer]]’s….. Half Ogre’s have no military instead they tend to follow the Half Orc’s ideas and tradition I this matter. Half Ogre’s tend to not have any trade except for their sword and service, and their service’s are offered to anyone that has gold in their purse, however they have a bad reputation as they tend to turn on their employer’s once their service’s have been completed, as they believe that once their service’s are done they are no longer bound to their ex employer.
  
 
==Draconic==
 
==Draconic==
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The Draconic is the result of a long ago dark magic gone wrong. The Draconic has a boney ridge that runs from the middle of the forehead down and over their skull to the base of their back. They have a heavy brow ridge, which falls over reptilian eyes. The eye color of a Draconic is based upon the dragon type that they originally were spawned from. There is no noticeable difference between Draconic males and female’s. Draconic’s tend to have long hair, which they use to hide the obvious head ridge. The skin color of the Draconic also varies by its type of dragon it was spawned from. Draconic society is a closed society except for limited contact with any allies that they may have at the current time.
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Draconic law is a military type law, and all Draconic’s report to regional commander’s with regional commander’s reporting to the [[High Draconic Council]]. This council is made up of eleven Draconic’s, and this council rules by vote. The council vote’s on all matters that effect Draconic life and all decisions of this council are final; they do not change their mind! This council is also responsible for enforcing what is called [[Council Law]] which is the laws that all Draconic’s living in Draconic society follow. Draconic’s that make their way by adventuring are usually shunned by the more organized element’s of their societies. Draconic’s are carnivores and cannot eat any non-meat thing. They are basically allergic to vegetables and fruit’s, and grain’s. If a Draconic eat’s anything besides meat they will become violently ill, They can drink water or wine though. And need fluids as all other races do, however alcohol has no effect on them, in other words a Draconic cannot get drunk, no matter how much alcohol they drink.
  
 
==Neanderman==
 
==Neanderman==

Revision as of 00:33, 20 March 2020

There are 20 racial types a player can choose from in the Alterverse Role Players Game system, and each race falls under Race Category. Each race has unique power’s and abilities that set it apart from the other’s, and these racial power’s and abilities are what helps a player become unique. Race is one of the two primary building block’s of your character, the other being Class. Below are the Races and the Racial Categories that fall under each Racial Class.

Human

Humans are the most common race in the game. There are four sub races for Humans, they are Amarians, Maldorans, Hafarians and Outbringers. Each sub racial type has its pros and cons, and Favored Class. Also based on the sub race type they have Base Languages to start the game with.

Elven

The Elves are the oldest of all the races in the Alterverse, the elves are the most solitary also of the races. They tend to have long life span’s and are gifted in all of the magical arts (arcane and divine.) All of the Elven races view the Draconic and Goblin races as eternal enemies and view most fable folk as eternal friend’s due to their kinship with nature. The elves of the Alterverse can be found in small and large communities all over the Alterverse. However most of the land faring elves have made their homes in Amaria. The Amarians and elves are long standing allies, and in times of extreme crisis will usually come to each other’s aid. The elves are rumored to hold and guard three magical tome’s, each book is rumored to be held by each racial type, and each book is rumored to show a facet of Elven destiny. There are three main kinds of elves and these are Wood Elves, Hill Elves and Cave Elves.

Dwarven

There are several sub races of Dwarf in the game, these are Common Dwarf, Ice Dwarf and Gray Dwarf. The Dwarf is a long living, ancient race in the Alterverse. They tend to be very clannish and are the most fun loving of all the nonhuman races. Most all dwarves tend to love, good drink, and a dwarf will generally adventure with any race, providing it is not a half goblin, as they tend to view the half goblin as two legged vermin. All dwarves are fiercely loyal to their home Dwarven Clan and all dwarves will be a member of a clan of some type. They may not associate a lot with their clan, but they will nonetheless be a member of one.

Half Elf

The half elf is tall and tends to be slender. However they can be heavy or even fat, they tend to appearance wise favor their Human half more than their elven, thus from a distance they will normally always be mistaken as a normal Human. Up close a traveler will notice that the half elf does have slightly pointed ear’s, and will tend to have slightly almond shaped eye’s, but due to other full human races having almond shaped eyes these are normally never looked upon twice. The skin tone of a half elf can vary greatly based on the original human sub race that they are part of, thus it is not uncommon to find half elves that are pink to brown, olive skinned to black skinned.

Half Orc

Tall and thick bodied, the Half Orc is strong and will usually favor a equal mix of its Human and Orc parent’s. The Half Orc male will usually have little or no hair, and the female’s will have a full head of hair, usually worn long. They tend to have a large thick jaw, and thick brows that tend to hang over their eyes, giving them an almost Neanderman like appearance. The skin color of Half Orc’s tends to be olive in color and ruddy in it’s look. Half Orc society tends to be made up of small groups. They usually will keep to themselves, however due to their size and innate physical hardiness they tend to be very good Warrior’s. Half Orc’s tend to be very loyal to whomever is helping or paying them, and they will normally never turn on a deal, as Half Orc’s believe that once a deal is struck, it is wrong to go back on it. This loyalty also extends to whomever they call friend, no matter what the race of the person. Half Orc’s do not have any deities, and will worship only their sword, as they believe their sword and skill is truly the great determiner of their fate. Also all Half Orc’s will tend to distrust magic, and are barred from becoming Mage’s, Healer’s, Conjuror’s, Witches, and Alchemist’s.

Half Goblin

The Half Goblin appears as a short human with some oddities. A Half Goblin will tend to have red to pinkish colored eyes and thin to sparse hair, however some do have full, thick heads of hair. They will be found to have normal-sized ears, however 20 percent will have the long, pointed ears from their goblin half. A Half Goblin will also have small pointed teeth. Other than these characteristics, a Half Goblin will usually have all other appearances as a Human. Being one of the most shunned and despised of all adventuring races, Half Goblins tend to be expert manipulators. They tend to be either very clannish or loner’s. A Half Goblin will generally avoid Wood Elves lands as they fear for their lives, with good reason. Most Half Goblins belong to a Goblin Clan. These clans tend to be very small and nomadic, with no firm central place they call home. These clan’s tend to support themselves via shady and dishonest means. Thievery and worse is very common for the Half Goblin. Half Goblin’s have several deities they worship with the most popular being Graplock the Just. It is said he will one day gain justice for all the wrong’s that the Half Goblins have had to endure. The other main deity is Chamrakar, the thief goddess. There are many Half Goblin religious sects that fiercely follow these two deities.

Half Ogre

Tall and powerfully built, the Half Ogre is strong and will always favor their Ogre parent. Being large bones and thick, they have close set yellow eyes, and thick jaws. Their hair tends to be black or dark in color, and they are broad shouldered and have a pale blue or pale green tinge to their skin. Half Ogre society closely mirrors that of the Half Orc one. Half Ogre’s are excellent Warrior’s and loyal to whomever is paying them at the time, however once their service is done, the Half Ogre will consider their loyalty “done” and can and usually do turn on their employer if they can. The Half Ogre has several deities that they consider their own, these range in the dozen’s and are as varied as the Half Ogre’s’ travels. Half Ogre’s distrust magic, and they are barred from being a Mage, or Conjuror or Alchemist, however there are Half Ogre Witches and Healer’s….. Half Ogre’s have no military instead they tend to follow the Half Orc’s ideas and tradition I this matter. Half Ogre’s tend to not have any trade except for their sword and service, and their service’s are offered to anyone that has gold in their purse, however they have a bad reputation as they tend to turn on their employer’s once their service’s have been completed, as they believe that once their service’s are done they are no longer bound to their ex employer.

Draconic

The Draconic is the result of a long ago dark magic gone wrong. The Draconic has a boney ridge that runs from the middle of the forehead down and over their skull to the base of their back. They have a heavy brow ridge, which falls over reptilian eyes. The eye color of a Draconic is based upon the dragon type that they originally were spawned from. There is no noticeable difference between Draconic males and female’s. Draconic’s tend to have long hair, which they use to hide the obvious head ridge. The skin color of the Draconic also varies by its type of dragon it was spawned from. Draconic society is a closed society except for limited contact with any allies that they may have at the current time.

Draconic law is a military type law, and all Draconic’s report to regional commander’s with regional commander’s reporting to the High Draconic Council. This council is made up of eleven Draconic’s, and this council rules by vote. The council vote’s on all matters that effect Draconic life and all decisions of this council are final; they do not change their mind! This council is also responsible for enforcing what is called Council Law which is the laws that all Draconic’s living in Draconic society follow. Draconic’s that make their way by adventuring are usually shunned by the more organized element’s of their societies. Draconic’s are carnivores and cannot eat any non-meat thing. They are basically allergic to vegetables and fruit’s, and grain’s. If a Draconic eat’s anything besides meat they will become violently ill, They can drink water or wine though. And need fluids as all other races do, however alcohol has no effect on them, in other words a Draconic cannot get drunk, no matter how much alcohol they drink.

Neanderman

Catling

Wildling

Drixie

In mid late summer / early fall of 2020 the Alterverse Role Players Game Second Edition is being released with expanded races and Classes. The tentative list